The Whimseekers

....And then two years of campaign happened.

So lots and lots of stuff went down. The characters got the ruins of an old fort gifted to them by the dwarven king, and built it back up into something nice. They’ve crossed multiple planes, and just recently got to meet with an aspect of Moradin himself in celestia, where they got some neat new weapons and stuff. And Rary helped an angel beat an Astral Dreadnought, so that was cool.

The characters be pretty powerful these days.

View
Tying Up Loose Ends

The Whimseekers call upon Ralph, and find him wrestling with the mysterious half-elf. After a couple of seconds of flipping and tumbling, the half-elf tosses a hole in the floor of Rary and Laerune’s room, escaping through the tavern and out the door. Mort and Drekkar attempt to follow, but the crafty cloaked fellow loses them after a few short minutes.

Ralph managed to pull a holy symbol off of the burglar—Rary’s to be exact. The Whimseekers got a job from Ralph; he requested they steal a floating rock from a traveling merchant for one of his own customers. The troupe managed, barely, to retrieve the item with little cost or suspicion.

After Rakdos got payment for the job from Ralph, a total of 20 platinum pieces, Rary took some of Drekkar’s money and went to buy a ritual to remove his “blessing”. She found one such item and proceeded to thoroughly read it while Drekkar made a false bottom in the wagon, Mort drank himself silly, and the other two groomed their steeds.

In the morning, Rary scouted out Drekkar in the wagon and told him that that particular ritual has a certain chance of killing the recipient. Drekkar stopped momentarily, before agreeing to the ritual anyway, so long as he could have a last drink. Rary prepared the ritual and dragged Mort out with her for moral support. Luckily, Sehanine’s grace was with them and though Drekker was grievously injured, and perhaps traumatized from the experiance, he did not perish.

The Whimseekers spent a little more time in Urken Tap before heading northwards to find a Dwarven settlement to sell Rakdos’ large cut jewel. Upon nearing the colony, the group meets up with a figure of Drekkar’s past—Yurror Bofal, his teacher. Yurror leads them all to Kalash’n also known as Drekkar’s home.

As per usual, Mort scouts out the most famous tavern and gets drunk under the table in due haste. Rary and Laerune decide to take a bath. Shortly, they hear Yurror and Drekkar’s voices coming from the male side of the divided bath. Yurror tells Drekkar to visit his father and Rary tags along with him. After the awkward encounter, the Whimseekers find lodging and sleep until morning…

View
Hooray!

The remaining two adventurers managed to sneak long enough to scrounge up a weapon or two, at which point they stormed the chief’s building, swiping the deific weapon and a few trinkets before the poor bug bear could so much as stumble out of his bed.

Barely escaping the camp with a horde of teeth-gnashing bug bears at their heels, the two managed to meet up with the rest of the group and beat a hasty retreat.

Returning the weapon to the church of Kord, it was shortly revealed that the ring they had swiped from the chief’s room was a ring of three wishes, with a single wish left.

After a long, long period of deliberation, the group allowed Rakdos to wish for the ability to become a dragon at will. It didn’t work out exactly as he planned, but he gained the ability to transform into a strange silver scaled Dragonborn at will, oddly more draconic then most others of the race.

View
Tough adventuring!

Settling their differences after the orphans attacked the girls with a pointy rock, the group decides to charge straight into the area they think may be the bugbear camp. After taking damage from a number of traps and arrows, they were captured in short order by a bugbear troupe that outnumbered them by quite alot.

After being chained to a cave wall for awhile, the eladrin finally managed to escape thanks to her slender wrists. An invisible romp around the bugbear camp later, the keys were procured and the party freed! Half the group snuck their way up cliffs surrounding the camp, killing the few bugbears that were up there, getting rather beaten in the process. Barely escaping with their lives, they left the other two members, Rari and Mort, to fend for themselves.

View
Sad times

After their fun little romp with the purple dragon Pakutna down under the earth, Mort is informed that he will have to perform a quest for Kord to prove he was worthy of the earlier divine intervention. A group of mercenary bugbears have stolen an artifact from the church of Kord, a powerful warhammer, and are claiming to work in his name whilst taking actions that defy his teachings.

After spending their ill-gotten dragon horde money on some fancy new equipment, the group set off for a small village ransacked by the bugbears. Finding it to be in utter ruin, with only a handful of mostly traumatized survivors, the group is divided.

Rakdos, Mort and, with some reluctance, Drekker, are in favor of pursuing and defeating the bugbears, feeling that their talents are better suited to stopping the aggressors from causing similar scenes in other locales. Leirune and Rari, however, feel obligated to stay and help the remaining people in any way possible, despite the undertaking likely requiring far more manpower and time then they reasonably have to work with. Tension builds around the campfire as each of the men in turn gives a lengthy speech regarding their reasoning and feelings, but the girls stubbornly refuse to budge from their moral position.

View
Synopsis
So what happened?

To come following lack of laziness.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.